![]() ![]() The story is rubbish (it's here that Second Sight, gets its first of two measly holds on Psi-Ops) and runs thus: bad psychic men called The Movement' turn good, honest soldiers into more bad men, while you kill them all and blow up everything they own. Psi-Ops screams at you that it belongs on a PS2 - it looks, sounds and feels like any number of cheap third-person Metal Gear knockoffs that you might care to mention. Y'see, Psi-Ops may not be that pretty and may not be from round these parts, but it nails the integration of Havok and gameplay together as well as the rest of 'em. This is why, then, that in such an age of physical saturation, a bogstandard console port can be uttered in the same breath as Half-Life 2, Max Payne 2 and Far Cry. Today though, despite the fact that physics are so thoroughly the spirit of the age, the number of games that have used the tools available to their full potential are few. To provoke a flurry of gravity guns, but in a year or two's time it'll be as everyday as a Monday or a Tuesday. You were jack of all trades, master of none, so you had all powers but in a more limited way and the puzzles and battles with them were really nice.Physics then, is the new lens flare. The disabled puppeteer of humans, the insane fiery lady in an epic fight in which we had to shield ourselves from leaks of radioactive energy and her "hot" fiery sister, the other insane lady that created illusions, the rough and massive telekinesis boss. I really liked how the bosses had personalities based on their power. You can't invite this user because you have blocked him. ![]() You can't chat with this user because you have blocked him. You can't chat with this user due to their or your privacy settings. User since Unblock chat User blocked This user's wishlist is not public. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation. Silvershock Silvershock Sorry, data for given user is currently unavailable. ![]()
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